I’ve discussed in great detail the ways in which Satanism works for me. I’ve explained that I see self-aware, non theistic religion as healthier and more enlightened than theistic and un-self-aware religion. I’ve explained that Satan is not a real figure, but a metaphor for the unbowed will and icon of the outsider, and that my Satanism is not necessarily anti-Christian, but rather a positive and separate post-Christian concoction.
And yet, I realized recently that one of the most crucial aspects of my Satanism, and religious life in general, has been neglected in these explanations.
Continue reading “Living as Satan”
I’m the middle of a fascinating book called Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds. Author Joseph Laycock explores, with great detail and insight, the parallel worlds of role-playing games and religion. For three decades, role-playing games like Dungeons and Dragons were at the center of a moral panic involving everything from fears of cults, satanists, to a lost generation of super predators. His thesis is that role-playing games were threatening to the religious right because, if communities could create such intricate, imagined, and meaning-making worlds through games, does that mean that religion itself is a sort of game? But beneath this initial thesis lie some profound insights for people like me who still greatly value religion, even as I doubt the existence of a personal God.
Continue reading “Games, Religion, and Walking Between Worlds”