I’m the middle of a fascinating book called Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds. Author Joseph Laycock explores, with great detail and insight, the parallel worlds of role-playing games and religion. For three decades, role-playing games like Dungeons and Dragons were at the center of a moral panic involving everything from fears of cults, satanists, to a lost generation of super predators. His thesis is that role-playing games were threatening to the religious right because, if communities could create such intricate, imagined, and meaning-making worlds through games, does that mean that religion itself is a sort of game? But beneath this initial thesis lie some profound insights for people like me who still greatly value religion, even as I doubt the existence of a personal God.